


Ultimately, though, it’s the lack of polish and jankiness that is its undoing. While Daedalic’s vision for Middle-earth is filled with artistic beauty, it’s altogether let down by a terrible technical presentation that’s far behind today’s standards. While the story is compelling with a great performance from Smeagol/Gollum, the remainder of the game is a woeful mess. The Lord of the Rings: Gollum isn’t that game. One that had the daring to fill in Tolkien’s gaps, but still showed respect for the source material. The Lord of the Rings: Gollum could have ushered in a new era of The Lord of the Rings-based games.
